Yes, his platforming games were beginning to become formulaic but that didn’t appear to slow him down, either in Japan or in America. Fans of Square and/or Nintendo had a lot to smile at here.īut why even create such a game? What could possibly be in it for Nintendo? Surely, Mario was already doing quite well for himself. The landmark Super Mario Bros. for the NES remains one of the best-selling games of all time, having sold over 40 million copies.
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As delightful and magical as the Mario franchise but as riveting and full of character as the Final Fantasy games, Super Mario RPG was a huge leap forward for the world’s most iconic plumber as he made the transition from a 2D platformer to a full-fledged, pseudo-3D, turn-based battling, role-playing protagonist. This game took the best of both worlds and mated them to produce one of the definitive titles on the Super Nintendo. The result of their alliance, their matrimony, was no ordinary RPG and no ordinary Mario platformer, but a game of a new quality. Before Square abandoned Nintendo and their N64 for Sony and their PlayStation, there was Super Mario RPG. The one-time collaboration between the two game-developing giants in the mid nineties was the best example of a match made in heaven. “The fault, dear Brutus, is not in our stars / But in ourselves, that we are underlings.”